How We Rank Weapons
Weapons are ranked based on damage, rate of fire, accuracy, versatility, and attachment potential. We test in both Battle Royale and Clash Squad modes.
Assault Rifles
S-Tier
- M4A1, Best all-rounder AR. Low recoil, great range, and accepts all attachments.
- SCAR, Excellent stability and consistent damage. Beginner-friendly.
A-Tier
- AK47, Highest AR damage but harder recoil. Devastating in skilled hands.
- Groza, Airdrop-only. Insane damage output but rare availability.
B-Tier
- FAMAS, Burst fire limits its flexibility but burst damage is high.
- Woodpecker, High armor penetration but slow fire rate.
SMGs
S-Tier
- MP40, King of close range. Fastest fire rate, shreds at close quarters.
- UMP, Great range for an SMG. Stable and reliable.
A-Tier
- Vector, High burst damage but burns through ammo quickly.
- P90, Large magazine with decent damage. Good for sustained fights.
Shotguns
S-Tier
- M1887, One-shot potential at close range. The most feared shotgun.
A-Tier
- M1014, Semi-auto with good follow-up shots.
- SPAS12, Consistent pump-action damage.
Sniper Rifles
S-Tier
- AWM, One-shot headshot at any range. The ultimate sniper.
- Kar98k, High damage bolt-action. Rewards precision.
A-Tier
- M82B, Anti-vehicle and penetration specialist.
- SVD, Semi-auto sniper for consistent long-range pressure.
Pistols
S-Tier
- Desert Eagle, Massive damage for a sidearm. Viable as a primary in early game.
A-Tier
- M500, Good damage but slower fire rate.
General Tips
- Always prioritize AR + SMG/Shotgun for versatile loadouts
- Attachments matter, a kitted B-tier gun beats a naked S-tier gun
- Practice recoil control for AK47 and Vector to unlock their full potential
- Carry a sniper only if you're comfortable with quickscoping
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